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Nintendo

Nintendo Switch OLED Model Will Go on Sale October 8th for $350 (theverge.com) 28

Nintendo is announcing a new Switch model today with a larger 7-inch 720p OLED display. While rumors had suggested this new Switch would ship with a new Nvidia chip inside, it doesn't look like that's the case. From a report: Nintendo lists this Switch OLED model as only supporting 1080p via TV mode, and rumors had suggested 4K support, thanks to a rumored Nvidia chip upgrade. The Switch OLED model will go on sale for $350 starting on October 8th. Other than the new screen, this revised model includes an adjustable stand for tabletop play, 64GB of built-in storage (up from 32GB), a new dock with a wired ethernet port built in, and improved audio for handheld or tabletop play. Nintendo only mentions "up to 1080p via HDMI in TV mode" for the TV dock, so the rumored 4K mode isn't part of this OLED Switch.
PlayStation (Games)

PlayStation Is Hard To Work With, Devs Say (kotaku.com) 42

After yesterday's industry-wide discussion of the cost of being visible on Sony's PlayStation Store, Kotaku has heard from multiple independent developers and publishers expressing similar frustrations and fury. From a report: There were two main responses to our article yesterday highlighting one independent developer's frustrations with working with Sony to sell games on the PlayStation store. The first was a confusing number of people convinced that this was somehow part of an underground conspiracy to destroy Sony. The second was many indie game developers and publishers getting in touch to say that, yes, wow, Sony are far harder to work with and sell games through than anywhere else.

It's not possible to rationalize with the former group. We had confirmed hard figures on Sony's fees for getting any visibility on the PlayStation's in-built store, so we reported them. The conspiracy, disappointingly, ends there. However, the information about just how much worse it is for indies to work with Sony than Microsoft or Nintendo keeps piling in. "Oh yeah, so there's Nintendo who supports you," one such response begins. "[Then] Microsoft who supports you and [then] there is Sony who supports its own AAA machine and gives a fuck about everyone else."

As Bloomberg reported in April, Sony shows extraordinary caution even with the games it makes itself, with an obsessive focus on blockbuster success. According to that article, the Japanese corporation is moving away from developing smaller in-house games, so fixated are they on only the largest games. It seems this lack of interest in smaller titles extends to third-party developers attempting to sell their games on the system. "Sony does not understand what indie means," an independent publisher tells me under the condition of anonymity, via Twitter DMs. "Not at all. For them indie is something in the lower million budgets."

Emulation (Games)

Near, Creator of the Higan and Bsnes Emulators, Has Died (pcgamer.com) 245

Hmmmmmm shares a report from PC Gamer: Near, also known by their username Byuu, the creator of several groundbreaking videogame emulators and a recent celebrated translation of JRPG Bahamut Lagoon, has died by suicide. Near posted a thread on Twitter explaining how they were affected by a campaign of harassment organized against them on the Kiwi Farms forum. Subsequently, Hector Martin, an IT consultant and Linux hacker, posted a message about Near from a mutual friend (CW: contains explicit details of Near's method of suicide) and said that they had confirmed Near's death with police in a follow-up tweet. The linked document also focuses on the Kiwi Farms forum and the doxing and harassing of Near and their friends.

Near's bsnes was the first Super Nintendo emulator with 100% compatibility, and higan is a multi-system emulator supporting 26 different devices including the NES, SNES, Game Boy and Game Boy Advance, Sega Master System and Genesis/Mega Drive, and PC Engine. If you've played any of the indie games influenced by EarthBound, aka Mother 2, then odds are good that game's designer had a copy of EarthBound open in higan for reference. Parts of the emulator created to keep Stephen Hawking's voice synthesizer working in the final years of the famous physicist's life were even borrowed from higan's open source code.

E3

Low-Budget Games Steal Spotlight After Covid Delays Big Names (bloomberg.com) 42

The annual video game convention E3 is normally full of teasers for splashy, graphic-rich games from big-name studios and surprise announcements about new titles. But this year's online-only event was much quieter, with many hot releases delayed as a result of the pandemic. That gave games from independent studios a chance to steal the show. From a report: Some of the most impressive reveals this year were small-scale, indie games that may not have the wow factor of something like Ubisoft Entertainment SA's Assassin's Creed but appealed to fans with interesting story lines, quirky graphics or unusual gameplay. Highlights included Replaced, a gorgeous cyberpunk-themed action game and debut title from Sad Cat Studios, and Twelve Minutes, in which players must break a time loop full of betrayal and murder. The game, from a division of film company Annapurna Pictures, stars Daisy Ridley and Willem Dafoe. Entries like these delighted fans and showcased the breadth of possibilities of video games.

Most years, E3 takes place in Los Angeles, where fans and industry professionals convene at the convention center to play demos and watch trailers for the hottest new games. Commercials and giant posters from expensive series like Call of Duty compete for attendees' eyeballs, and fans come away excited about what's coming in the fall. This year, while there will be Microsoft's Halo Infinite, promised in time for the holidays after a year's delay, Nintendo's highly anticipated next game in the Zelda series won't come until next year. Same with Elden Ring, a much-hyped dark fantasy based on the book that inspired Game of Thrones. Fans didn't seem to mind, and left the show raving instead about Tunic, a Zelda-inspired action-adventure game starring a small fox developed by Canadian creator Andrew Shouldice, and Neko Ghost, Jump, a platforming game from Burgos Games, in which you can shift between 2D and 3D perspectives.

This explosion of independent games, which are usually made by small teams that aren't funded by multi-billion-dollar corporations like Electronic Arts, or Activision Blizzard, is a relatively recent phenomenon. Until the late 2000s, developers mostly had to partner with big publishers to get their games to audiences. The rise of digital distribution on PCs and consoles combined with the increased accessibility of game-making tools such as the Unity Engine have made it easy for solo developers, or two or three people working in a garage, to release successful games on their own. Some companies, such as Annapurna Interactive and Devolver Digital, have thrived as independent publishers, partnering with developers to release exclusively small, creative games.

Games

Capcom Sued By Photographer Claiming They Used 80 of Her Photos Without Licensing (polygon.com) 136

Long-time Slashdot reader UnknowingFool summarizes a report from Polygon: Photographer Judy Jurasek has sued Capcom for copyright infringement of at least 80 of her photographs in their recent game, Resident Evil: Devil May Cry and other games. Jurasek claims the textures in the video game where copied from her 1996 book Surfaces which contained 1,200 images of surfaces and textures. The book was sold with a CD-ROM with digital copies of the images. Jurasek's damages could total $12M from Devil May Cry alone.

Jurasek claims that Capcom never licensed the images for use in their video games. The initial filing is over 100 pages with many detailed photographic examples of her claims. Part of her evidence comes from Capcom's 2020 data breach. The data breach leaked among other things files and filenames of images used by Capcom. At least one filename appears to match those found in the CD-ROM from Surfaces.

Jurasek is also seeking additional damages of $2,500 to $25,000 for each used photograph for "false copyright management and removal of copyright management," according to Polygon's report, which says she's alleging her photos were used for "everything from marbled textures to ornate sculptural details that are recognizable and abundant in Capcom games," and even the shattered glass texture used in the Resident Evil 4 logo.

A Capcom representative told Polygon that the company is "aware of the lawsuit" and has "no further comment."
Piracy

ROM Site Owner Made $30,000 a Year -- Now Owes Nintendo $2.1 Million (arstechnica.com) 65

An anonymous reader quotes Ars Technica: The now-unemployed owner of a shuttered ROM distribution site has been ordered to pay $2.1 million in damages to Nintendo after trying and failing to defend himself in the case.

In September 2019, Nintendo filed a lawsuit against Los Angeles resident Matthew Storman over his operation of RomUniverse.com, which offered prominent downloads of "Nintendo Switch Scene Roms" and other copyrighted game files. At the time, Nintendo said that the site had been "among the most visited and notorious online hubs for pirated Nintendo video games" for "over a decade." Storman has admitted that, in 2019, the site made up the bulk of his $30,000 to $36,000 a year in income. This included direct revenue from the sale of "premium unlimited accounts" for $30 per year that provided users with faster downloads and no limits.

By the time Storman signed a September 2020 agreement with Nintendo to shut the site down, he said he was deriving $800 a month from the site. According to court documents, Storman's income is now derived primarily from "unemployment and food stamps."

In a motion for dismissal, Storman invoked the "safe harbor" protections of the Digital Millennium Copyright Act (DMCA), arguing that he was just a neutral service provider for users sharing files. He also pointed out that he had agreed to Nintendo's DMCA takedown requests in the past. During a deposition, though, Nintendo got Storman to admit that he had uploaded Nintendo's copyrighted ROM files himself, obliterating any attempts at a "safe harbor" claim...

While Nintendo originally claimed that RomUniverse was responsible for "hundreds of thousands" of copyrighted downloads, that number was lowered to 50,000 based on evidence gleaned from screenshots of the site. Nintendo argued that each download cost it between $20 and $60 (the average cost of new games it sells) and that it had therefore lost between $1 and $3 million in revenue.

Piracy

ROM Site Owner Made $30,000 a Year -- Now Owes Nintendo $2.1 Million (arstechnica.com) 132

An anonymous reader quotes a report from Ars Technica: The now-unemployed owner of a shuttered ROM distribution site has been ordered to pay $2.1 million in damages to Nintendo after trying and failing to defend himself in the case. In September 2019, Nintendo filed a lawsuit against Los Angeles resident Matthew Storman over his operation of RomUniverse.com, which offered prominent downloads of "Nintendo Switch Scene Roms" and other copyrighted game files. At the time, Nintendo said that the site had been "among the most visited and notorious online hubs for pirated Nintendo video games" for "over a decade."
[...]
In providing summary judgment for Nintendo (as noted by Torrent Freak), the judge suggested that this was a clear case of infringement, one in which "there is no genuine issue of material fact that Plaintiff owns the copyrighted works and Defendant copied the works." While Nintendo sought $4.41 million in copyright damages -- or $90,000 each for 49 games -- the judge lowered the amount to $1.715 million ($35,000 per work). That amount should be sufficient to "compensate Plaintiff for its lost revenue and deter Defendant who is currently unemployed and has already shut down the website," the judge wrote. The judge also awarded an additional $400,000 for RomUniverse's use of Nintendo's trademarked box art, down from a massive $11.2 million ask. But Storman avoided a permanent injunction on "future infringement," with the judge suggesting that there was no "irreparable harm" given the monetary damages and the fact that the site had already been shuttered.
Storman invoked the "safe harbor" protections of the Digital Millennium Copyright Act (DMCA), but Nintendo got him to admit that he had uploaded Nintendo's copyrighted ROM files himself. "Another attempted Storman defense based on the 'first sale doctrine' also failed to go anywhere, since the site was distributing copies rather than Storman's personal property," adds Ars.
Nintendo

Valve Is Making a Switch-Like Portable Gaming PC (arstechnica.com) 59

An anonymous reader quotes a report from Ars Technica: Video game and hardware studio Valve has been secretly building a Switch-like portable PC designed to run a large number of games on the Steam PC platform via Linux -- and it could launch, supply chain willing, by year's end. Multiple sources familiar with the matter have confirmed that the hardware has been in development for some time, and this week, Valve itself pointed to the device by slipping new hardware-related code into the latest version of Steam, the company's popular PC gaming storefront and ecosystem.

On Tuesday, SteamDB operator Pavel Djundik spotted the change in Steam's code, which pointed to a new device named "SteamPal." The name is a derivative of a previously discovered code term, "Neptune," which began appearing in September of last year and came with a "Neptune Optimized Games" string. At the time, curious code crawlers thought this discovery referred to some type of controller. Technically, that's true. The "SteamPal," whose name we're putting in scare quotes because we do not have confirmation of the device's final name, is an all-in-one PC with gamepad controls and a touchscreen. In other words, it looks and functions like a Nintendo Switch (albeit without removable "Joy-Con" controller functionality).

The SteamPal will [feature] a system on a chip likely coming from either Intel or AMD, not Nvidia. (The aforementioned Switch-like PC manufacturers have leaned on both AMD and Intel for their products.) It's unclear whether Valve will release multiple SKUs to offer customers a choice of power level, battery life, and other specs, as other Switch-like PCs have offered over the past year. At least one SteamPal prototype version is quite wide compared to the Nintendo Switch. This extra width accommodates a slew of control options. No, Valve is likely not slapping an entire QWERTY keyboard onto its system, but the company has packed in a standard array of gamepad buttons and triggers, along with a pair of joysticks and at least one thumb-sized touchpad (in addition to the device's touch-sensitive screen). The SteamPal's touchpad is likely smaller than the pair of touchpads that came standard on every Steam Controller. The SteamPal's Switch-like properties will include the option to "dock" to larger monitors via its USB Type-C port, but I don't have firm details on exactly how that connection will work or whether Valve has any plans for an eventual SteamPal dock.

XBox (Games)

Microsoft Has Turned the Surface Duo Into a Handheld Xbox (theverge.com) 6

Microsoft is updating its Xbox Cloud Gaming (xCloud) app for Android, and it includes dual-screen support for the Surface Duo. The Verge reports: The app update allows Surface Duo owners to use a virtual gamepad on one screen of their device and games on the other. It makes the Surface Duo look more like a Nintendo 3DS than a mobile phone, with touch controls for a variety of games. Microsoft has been steadily adding Xbox Touch Controls to more than 50 games in recent months, including titles like Sea of Thieves, Gears 5, and Minecraft Dungeons. The full list of touch-compatible games is available here, and you can of course just use a regular Bluetooth or Xbox controller to stream games to the Surface Duo.

The benefits of a dual-screen device for this type of mobile experience are obvious. You no longer have touch controls over the top of the game, and your thumbs don't get in the way of seeing important action on-screen. If dual-screen or foldable devices ever catch on, this is a far superior way to play Xbox games without a dedicated controller.

Nintendo

Nintendo's Disastrous Wii U Proves To Be the Switch's Secret Weapon (axios.com) 43

Nintendo's worst-selling home console, the Wii U, continues to be the source for some of its biggest hits on the record-setting Nintendo Switch. From a report: With the Switch, Nintendo is putting on a clinic about how to turn prior failure into fortune as it repurposes games from the disastrous Wii U and tries selling them again on its newer hit device. The latest example of this salvaged success is the Switch's "Super Mario 3D World + Bowser's Fury," which sold 5.6 million copies in its first seven weeks of release this year, according to new Nintendo financial data. Compare that seven week total to the just over seven-year total of 5.9 million copies sold of 2013's "Super Mario 3D World" for Wii U. The newer Switch game is basically the old game with a fun bonus adventure. The Wii U was a disaster even by Nintendo's usual cycles of occasional struggle and phenomenal fortunes. The 2012 successor to the popular Wii (remember swinging that controller?) bombed, with just 13.6 million units sold lifetime. Its big innovation: a home console with a controller that contained a screen, allowing players to keep playing their games using that screen when others needed the TV. But people didn't care and it was discontinued by early 2017.
Sony

Sony Really Hated PS4 Crossplay, Confidential Documents Reveal (theverge.com) 55

It's no secret that Sony held back PS4 cross-platform play for years, but new confidential documents and emails reveal just how much Sony was against letting people play the same games with their friends on other platforms. From a report: Sony initially blocked cross-platform play for both Rocket League and Minecraft, despite Nintendo and Microsoft both enabling players to play across Xbox and Switch. The issue really blew up when Sony blocked Fortnite crossplay in 2018, and players were angry. It now appears that Sony may have been holding out to offset potential revenue losses. In the months leading up to Sony's decision to block Fortnite crossplay in 2018, Epic Games had pleaded with Sony to enable crossplay, emails in the Epic Games v. Apple case reveal. "I can't think of a scenario where Epic doesn't get what we want -- that possibility went out the door when Fortnite became the biggest game on PlayStation," said Joe Kreiner, Epic's vice president of business development.

Kreiner proposed, "We announce crossplay in conjunction with Sony. Epic goes out of its way to make Sony look like heroes." Epic even offered to brand its E3 presence with PlayStation or add unique characters, exclusive to PS Plus subscribers, to sweeten the deal. "Let's make this a huge win for us all. Epic's not changing it's mind on the issue, so let's just agree on it now," said Kreiner. Sony didn't agree. Gio Corsi, Sony's senior director of developer relations at the time, dismissed the idea of crossplay, noting that "cross-platform play is not a slam dunk no matter the size of the title" -- a clear reference to Epic's flex about Fortnite's dominance on PlayStation. "As you know, many companies are exploring this idea and not a single one can explain how cross-console play improves the PlayStation business," said Corsi. But as of August 2019, it appears that Sony may have found a worthy argument: a way to potentially siphon off money from its competitors in exchange for access to PlayStation players.

Microsoft

Microsoft Shakes Up PC Gaming by Reducing Windows Store Cut To Just 12% (theverge.com) 50

Microsoft is shaking up the world of PC gaming today with a big cut to the amount of revenue it takes from games on Windows. From a report: The software giant is reducing its cut from 30 percent to just 12 percent from August 1st, in a clear bid to compete with Steam and entice developers and studios to bring more PC games to its Microsoft Store. "Game developers are at the heart of bringing great games to our players, and we want them to find success on our platforms," says Matt Booty, head of Xbox Game Studios at Microsoft. "A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so."

These changes will only affect PC games and not Xbox console games in Microsoft's store. While Microsoft hasn't explained why it's not reducing the 30 percent it takes on Xbox game sales, it's likely because the console business model is entirely different to PC. Microsoft, Sony, and Nintendo subsidize hardware to make consoles more affordable, and offer marketing deals in return for a 30 percent cut on software sales. Microsoft's new reduction on the PC side is significant, and it matches the same revenue split that Epic Games offers PC game developers while also putting more pressure on Valve to reduce its Steam store cut. Valve still takes a 30 percent cut on sales in its Steam store, which is reduced to 25 percent when sales hit $10 million, and then 20 percent for every sale after $50 million.

PlayStation (Games)

PS5 Breaks Another Huge US Sales Record (ign.com) 22

An anonymous reader quotes a report from IGN: In its first five months on the market, The PlayStation 5 has become the fastest-selling console in U.S. history in both unit and dollar sales. As revealed by The NPD Group's Mat Piscatella, this news arrives one month after the PS5 became the fastest-selling console in U.S. history in dollar sales. Despite that new record, the Nintendo Switch has continued its reign as the best selling hardware platform in both units and dollars during March 2021. However, the PS5 did rank first in hardware dollar sales in Q1 2021.
E3

E3 2021 Announced as 'Reimagined, All-Virtual' Event Coming in June (polygon.com) 20

E3 will return in 2021 as a "reimagined, all-virtual" event, organizers announced Tuesday. E3 2021 will take place June 12-15, and will feature content from Nintendo, Xbox, Capcom, Konami, Ubisoft, Take-Two Interactive, Warner Bros. Games, and Koch Media, the Entertainment Software Association (ESA) said in a news release. From a report: Game developers and publishers will showcase their games at E3 2021 "directly to fans around the world," the ESA said. E3 2021 content will be free to access, thanks to unannounced global media partners. "We are evolving this year's E3 into a more inclusive event, but will still look to excite the fans with major reveals and insider opportunities that make this event the indispensable center stage for video games," said Stanley Pierre-Louis, president and CEO of the ESA. While this year's E3 will be virtual, organizers say they are planning for an in-person E3 2022.
The Internet

On cURL's 23rd Anniversary, Creator Daniel Stenberg Celebrated With 3D-Printed 'GitHub Steel' Contribution Graph (daniel.haxx.se) 25

This week Swedish developer Daniel Stenberg posted a remarkable reflection on the 23rd anniversary of his command-line data tool, cURL: curl was adopted in Red Hat Linux in late 1998, became a Debian package in May 1999, shipped in Mac OS X 10.1 in August 2001. Today, it is also shipped by default in Windows 10 and in iOS and Android devices. Not to mention the game consoles, Nintendo Switch, Xbox and Sony PS5.

Amusingly, libcurl is used by the two major mobile OSes but not provided as an API by them, so lots of apps, including many extremely large volume apps bundle their own libcurl build: YouTube, Skype, Instagram, Spotify, Google Photos, Netflix etc. Meaning that most smartphone users today have many separate curl installations in their phones.

Further, libcurl is used by some of the most played computer games of all times: GTA V, Fortnite, PUBG mobile, Red Dead Redemption 2 etc.

libcurl powers media players and set-top boxes such as Roku, Apple TV by maybe half a billion TVs.

curl and libcurl ships in virtually every Internet server and is the default transfer engine in PHP, which is found in almost 80% of the world's almost two billion websites.

Cars are Internet-connected now. libcurl is used in virtually every modern car these days to transfer data to and from the vehicles.

Then add media players, kitchen and medical devices, printers, smart watches and lots of "smart"; IoT things. Practically speaking, just about every Internet-connected device in existence runs curl.

I'm convinced I'm not exaggerating when I claim that curl exists in over ten billion installations world-wide...

Those 300 lines of code in late 1996 have grown to 172,000 lines in March 2021.

Stenberg attributes cURL's success to persistence. "We hold out. We endure and keep polishing. We're here for the long run. It took me two years (counting from the precursors) to reach 300 downloads. It took another ten or so until it was really widely available and used." But he adds that 22 different CPU architectures and 86 different operating systems are now known to have run curl.

In a later blog post titled "GitHub Steel," Stenberg also reveals that GitHub gave him a 3D-printed steel version of his 2020 GitHub contribution matrix — accompanied by a friendly note. "Please accept this small gift as a token of appreciation on behalf of all of us here at GitHub, and everyone who benefits from your work."
Nintendo

Nintendo To Use New Nvidia Graphics Chip in 2021 Switch Upgrade (bloomberg.com) 44

Nintendo plans to adopt an upgraded Nvidia chip with better graphics and processing for a new Switch model planned for the year-end shopping season, Bloomberg reported Tuesday, citing people familiar with the matter. From the report: The new Switch iteration will support Nvidia's Deep Learning Super Sampling, or DLSS, a novel rendering technology that uses artificial intelligence to deliver higher-fidelity graphics more efficiently. That will allow the console, which is also set for an OLED display upgrade, to reproduce game visuals at 4K quality when plugged into a TV, said the people, who asked not to be identified because the plan is not public. The U.S. company's new chipset will also bring a better CPU and increased memory. DLSS support will require new code to be added to games, so it'll primarily be used to improve graphics on upcoming titles, said the people, including multiple game developers. Bloomberg News previously reported that the new Switch is likely to include a 7-inch OLED screen from Samsung Display and couple the console's release with a bounty of new games.
PlayStation (Games)

Sony PS5 Is 'Currently the Fastest Selling Hardware Platform' In US History, NPD Says (cnet.com) 47

On Friday, NPD Group analyst Mat Piscatella tweeted that the PS5 is currently the fastest selling hardware platform" in U.S. history, in terms of total dollar sales. CNET reports: Piscatella didn't share an exact dollar amount for the PS5 but noted that consumer spending across video game hardware, software and accessories has already totaled $9.3 billion this year. Sony didn't include specific sales figures in its earnings report last month, but the company did indicate it shipped 4.5 million PS5 consoles in 2020 alone. Chief Financial Officer Hiroki Totoki said at a February news conference that Sony is aiming to sell upward of 14.8 million units in the coming fiscal year, which begins this month.

The PS5 did fall to second place for the month of February, according to NPD. It was superseded only by the Nintendo Switch, which may have seen a sales boost on the heels of Super Mario 3D World -- Bowser's Fury, the latest Switch title, released last month.

Nintendo

Nintendo Plans Switch Model With Bigger Samsung OLED Display, 4K Output (bloomberg.com) 23

According to Bloomberg, Nintendo is planning to unveil a model of its Switch gaming console equipped with a bigger Samsung OLED display and support for 4K. It's expected to arrive before Christmas. From the report: Samsung Display Co. will start mass production of 7-inch, 720p-resolution OLED panels as early as June with an initial monthly target of just under a million units. The displays are slated for shipment to assemblers around July. The gaming community has speculated online about the introduction of an OLED or organic light-emitting diode screen, but Nintendo has stayed mum and President Shuntaro Furukawa said in February his company has no plans to announce a new Switch "anytime soon." Samsung's involvement is the strongest indication that Nintendo is serious about updating the console, and on a large scale.

Nintendo decided to go with rigid OLED panels for the new model, the people said, a cheaper but less flexible alternative to the type commonly used for high-end smartphones. The latest model will also come with 4K ultra-high definition graphics when paired with TVs, they said. That could intensify a longstanding complaint of developers, who have struggled with the difference in resolution between handheld and TV modes and now face a bigger gap between the two.

Television

Why Does the Apple TV Still Exist? (sixcolors.com) 189

Apple commentator Jason Snell writes: Why does this product still exist, and is there anywhere for it to go next? Gruber and Thompson [two other columnists] suggest that perhaps the way forward is to lean into an identity as a low-end gaming console. Maybe amp up the processor power, bundle a controller, and try to use Apple Arcade to emphasize that this is a box that is for more than watching video. The thing is, that's really been the story of the Apple TV for the last few years, and so far as I can tell, it's basically gone nowhere. Apple isn't Nintendo or Sony or Microsoft when it comes to gaming. Apple's track record with gaming products isn't solid, to say the least. It's hard for me to see this succeeding -- but it doesn't mean Apple won't try. The other possibility that I've come up with is to merge the Apple TV with some other technologies in order to make something more than just a simple TV streamer. Gaming can be a part of that, yes, but there needs to be more.

Broader HomeKit support, perhaps with support for other wireless home standards, would help, as would a much more sophisticated set of home automations. And if Apple really wants to continue to play in the home-theater space, I've been saying for years that there's room for an Apple SoundBar, that could integrate the big sound of HomePod with the Apple TV software to create a solid music and video experience. Then there's the final possibility: No more Apple TV. Removing it simplifies Apple's product naming scheme (Apple TV is a hardware box, an app, and a streaming service, but not yet a dessert topping), and allows the company to focus on other things -- perhaps including other home-themed products that might be more up its alley. I don't think Apple is going to kill the Apple TV, even though I might recommend that it do so. If I had to predict a next step, I'd go with Gruber and Thompson: Apple TV Arcade, an updated, premium-priced box that will lean into games and other features that competing TV boxes don't offer. I'm not optimistic that it'll be successful, but it does seem like something Apple would try.

PlayStation (Games)

PlayStation 5 Controllers Are Suffering From Drift (extremetech.com) 54

Similar to Nintendo's "Joy-Con drift," Sony's PlayStation 5 DualSense controller is apparently suffering from drift: movement on-screen that doesn't correspond to any button press or input. ExtremeTech reports: Users have reported DualSense drift as quickly as 10 days after purchasing a PlayStation 5, which tracks with some of the shorter reports we've heard about Nintendo as well. We can assume that some DualSense controllers will suffer drift because no consumer company can guarantee that literally 100 percent of its products will not contain a defect of some kind. One key factor to look for when judging the seriousness of claims like this is how many people encounter the same issue repeatedly. [...] Kotaku reports that Sony is honoring requests to repair DualSense controllers under warranty, but you'll have to pay the shipping fee to send your controller to the company. Return shipping and the cost of repairs or replacement will be covered by Sony. According to IGN, the U.S.-based law firm of Chimicles Schwartz Kriner & Donaldson-Smith LLP has set up a questionnaire page on its website, allowing PS5 owners to report problems with their DualSense controllers.

No action has been take yet, but CSK&D stated that it is "investigating a potential class action based upon reports that Sony PS5 DualSense controllers for the PlayStation 5 console can experience drift issues and/or fail prematurely," reads the page introduction. "Specifically, it is reported that the joystick on certain PS5 DualSense controllers will automatically register movement when the joystick is not being controlled and interfere with gameplay." The firm was one of the firms that handled the Nintendo "Joy-Con drift" situation last year.

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