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AMD

AMD Extends Polaris GPU Line-up With Mainstream Radeon RX 470 and Radeon RX 460 (hothardware.com) 22

Some more graphics cards news via our long time reader MojoKid: AMD is officially announcing its newest mainstream members of the Polaris graphics family today, known as the Radeon RX 470 and Radeon RX 460. AMD is touting the RX 470 as a perfect companion for 1080p resolution gaming, offering 60+ FPS performance (with anti-aliasing enabled) in popular game titles. The RX 460, on the other hand, is based on Polaris 11 architecture, which has a more budget-minded performance profile. If all you're looking for is an efficient, yet capable eSports gaming card, then AMD claims the RX 460 still has you covered. Peak compute performance for the RX 470 drops in at 4.9 TFLOPs (compared to 5.8 TFLOPs for the Radeon RX 480). The RX 460 has less than half the stream processors and less than half the compute units of the RX 470 and as a result, the peak compute performance stands at 2.2 TFLOPs. Pricing for the Radeon RX 470 and Radeon RX 460 is set at $149 and $99 MSRP, respectively.
Nintendo

Nintendo NX Is a Portable Console With Detachable Controllers, Says Report (eurogamer.net) 157

An anonymous reader writes from a report via Eurogamer.net: We now have a good idea as to what the Nintendo NX will consist of thanks to a new report from Eurogamer. According to a number of sources, Nintendo's upcoming NX will be a portable, handheld console with detachable controllers. Eurogamer.net reports: "On the move, NX will function as a high-powered handheld console with its own display. So far so normal -- but here's the twist: we've heard the screen is bookended by two controller sections on either side, which can be attached or detached as required. Then, when you get home, the system can connect to your TV for gaming on the big screen. A base unit, or dock station, is used to connect the brain of the NX -- within the controller -- to display on your TV. NX will use game cartridges as its choice of physical media, multiple sources have also told [Eurogamer]. Another source said the system would run on a new operating system from Nintendo. It won't, contrary to some earlier rumors, simply run on Android. [...] The system will harness Nvidia's powerful mobile processor Tegra. Graphical comparisons with current consoles are difficult due to the vastly different nature of the device -- but once again we've heard Nintendo is not chasing graphical parity. Quite the opposite, it is sacrificing power to ensure it can squeeze all of this technology into a handheld, something which also tallies with earlier reports. Finally, we've heard from one source that NX planning has recently moved up a gear within Nintendo ahead of the console's unveiling, which is currently slated for September. After the confused PR fiasco of the Wii U launch, the company is already settling on a simple marketing message for NX -- of being able to take your games with you on the go."
AMD

AMD Unveils Radeon Pro WX and Pro SSG Professional Graphics Cards (hothardware.com) 53

MojoKid writes: AMD took the wraps off its latest pro graphics solutions at SIGGRAPH today, and announced three new professional graphics cards in the new Polaris-based Radeon Pro WX Series. The Radeon Pro WX 4100 is the entry-level model with a half-height design for use in small form-factor workstations. The Radeon Pro WX 5100 is the middle child, while the Radeon Pro WX 7100 is AMD's current top-end WX model. The Radeon Pro WX 7100 has 32 compute units, offers 5 TFLOPs of compute performance, and is backed by 8GB of GDDR4 memory over a 256-bit memory interface. The Radeon Pro WX 5100 offers 28 compute units and 4 TFLOPs of performance along with 8GB memory over the same 256-bit interface, and the Radeon Pro WX 4100 is comprised of 16 compute units at 2 TFLOPs of perf with 4GB memory over a 128-bit memory link. The Radeon Pro WX 4100 has four mini DisplayPort outputs, while the Radeon Pro WX 5100 and 7100 each have four full-size DisplayPort connectors. None of these cards will be giving the new NVIDIA Quadro P6000 a run for its money in terms of performance, but they don't have to. The Quadro card will no doubt cost thousands of dollars, while the Radeon Pro WX 7100 will eek in at just under $1,000. The Radeon Pro WX 5100 and 4100 will slot in somewhat below that mark. AMD also announced the Radeon Solid State Storage Architecture and the Radeon Pro SSG card today. Details are scant, but AMD is essentially outfitting Radeon Pro SSG cards with large amounts of Solid State Flash Memory, which can allow much larger data sets to reside close to the GPU in an extended frame buffer. Whereas the highest-end professional graphics cards today may have up to 24GB of memory, the Radeon Pro SSG will start with 1TB, linked to the GPU via a custom PCI Express interface. Giving the GPU access to a large, local data repository should offer significantly increased performance for demanding workloads like real-time post-production of 8K video, high-resolution rendering, VR content creation and others.
Hardware

Nvidia Claims Its New Chip Is the 'World's Fastest GPU' for Game and VR Design (venturebeat.com) 35

An anonymous reader shares a VentureBeat report: Nvidia announced today the Quadro P6000 graphics card for workstations, using the "world's fastest GPU." The graphics card is targeted at designers who have to create complex simulations for everything from engineering models to virtual reality games. The Quadro P6000 is based on Nvidia's new Pascal graphics architecture, and it uses a GPU with 3,840 processing cores. It can reach 12 teraflops of computing performance, or twice as fast as the previous generation. Nvidia unveiled the new platform for artists, designers, and animators at the Siggraph graphics technology conference in Anaheim, Calif. AnandTech has more details on this. From their article:As NVIDIA's impending flagship Quadro card, this is based on the just-announced GP102 GPU. The direct successor to the GM200 used in the Quadro M6000, the GP102 mixes a larger number of SMs/CUDA cores and higher clockspeeds to significantly boost performance. Paired with P6000 is 24GB of GDDR5X memory, running at a conservative 9Gbps, for a total memory bandwidth of 432GB/sec. This is the same amount of memory as in the 24GB M6000 refresh launched this spring, so there's no capacity boost at the top of NVIDIA's lineup. But for customers who didn't jump on the 24GB -- which is likely a lot of them, including most 12GB M6000 owners -- then this is a doubling (or more) of memory capacity compared to past Quadro cards. At this time the largest capacity GDDR5X memory chips we know of (8Gb), so this is as large of a capacity that P6000 can be built with at this time. Meanwhile this is so far the first and only Pascal card with GDDR5X to support ECC, with NVIDIA implementing an optional soft-ECC method for the DRAM only, just as was the case on M6000.
Movies

MIT Developed A Movie Screen That Brings Glasses-Free 3D To All Seats (techcrunch.com) 98

An anonymous reader writes from a report via TechCrunch: MIT has developed a glasses-less 3D display for movie theaters. The Nintendo 3DS is one of a handful of devices to feature glasses-less 3D, but it is designed for a single users where the user is looking at the display head-on at a relatively specific angle. It's not something made for a movie theater with hundreds of seats, each of which would have a different viewing angle. What's neat about MIT's 3D display is that it doesn't require glasses and it lets anyone see the 3D effect in a movie theater, no matter where they are sitting. The MIT Computers Science and Artificial Intelligence Lab (CSAIL) created the prototype display called 'Cinema 3D' that uses a complex arrangement of lenses and mirrors to create a set number of parallax barriers that can address every viewing angle in the theater based on seat locations. It works in a movie theater because the seats are in fixed locations, and people don't tend to move around, change seats or alter their viewing angle too much. What's also neat about the Cinema 3D is that is preserves resolution, whereas other glasses-less 3D displays carry cots in terms of image resolution. The prototype is about the size of a letter-sized notepad, and it needs 50 sets of mirrors and lenses. It should be ready for market once researchers scale it up to a commercially viable product.
Open Source

Linux Kernel 4.7 Officially Released (iu.edu) 60

An anonymous Slashdot reader writes: The Linux 4.7 kernel made its official debut today with Linus Torvalds announcing, "after a slight delay due to my travels, I'm back, and 4.7 is out. Despite it being two weeks since rc7, the final patch wasn't all that big, and much of it is trivial one- and few-liners." Linux 4.7 ships with open-source AMD Polaris (RX 480) support, Intel Kabylake graphics improvements, new ARM platform/board support, Xbox One Elite Controller support, and a variety of other new features.
Slashdot reader prisoninmate quotes a report from Softpedia: The biggest new features of Linux kernel 4.7 are support for the recently announced Radeon RX 480 GPUs (Graphic Processing Units) from AMD, which, of course, has been implemented directly into the AMDGPU video driver, a brand-new security module, called LoadPin, that makes sure the modules loaded by the kernel all originate from the same file system, and support for generating virtual USB Device Controllers in USB/IP. Furthermore, Linux kernel 4.7 is the first one to ensure the production-ready status of the sync_file fencing mechanism used in the Android mobile operating system, allow Berkeley Packet Filter (BPF) programs to attach to tracepoints, as well as to introduce the long-anticipated "schedutil" frequency governor to the cpufreq dynamic frequency scaling subsystem, which promises to be faster and more accurate than existing ones.
Linus's announcement includes the shortlog, calling this release "fairly calm," though "There's a couple of network drivers that got a bit more loving."
Classic Games (Games)

Sega Announces Two New Sonic Games That Seek To Recapture The Glory Days (gamespot.com) 45

An anonymous reader writes: In celebration of Sonic the Hedgehog's 25th anniversary, Sega has announced two new Sonic games at Comic-Con in San Diego. The first game is called Sonic Mania and it's a 2D platformer that features visuals and gameplay reminiscent of the classic Genesis games. "It revamps zones and acts from Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic CD, Sonic the Hedgehog 3, and Sonic and Knuckles, in addition to introducing new ones into the fold," writes Mat Paget from GameSpot. The second game has no title [besides "Project Sonic 2017"], but it does have a holiday 2017 release date for PS4, Xbox One, and Nintendo NX consoles. It reportedly features both classic and modern versions of Sonic, similar to 2011's Sonic Generations. Sega made two additional announcements. "Mobile game Sonic Dash has passed 200 million downloads and will receive a special in-game event that adds the Green Hill Zone and Classic Sonic as a playable character," reports GameSpot. "The event only lasts a week, but players can unlock both the classic level and character for use after the event." The second additional announcement is that the animated Sonic Boom series will be renewed for a second season. "Sonic Mania was born out of our fans' love of the classic Sonic 2D platform games,â said Sonic Team head Takashi Iizuka. "This type of collaboration is a first for Sega and we hope everyone will be both surprised and delighted by this title. Sonic Mania has been a passion project for the entire team and we look forward to sharing more details about it later this year. Having the game actually playable at the event itself tonight was testament to the dedication of the team behind it.â
Graphics

NVIDIA Drops Surprise Unveiling of Pascal-Based GeForce GTX Titan X (hothardware.com) 134

MojoKid writes from a report via HotHardware: Details just emerged from NVIDIA regarding its upcoming powerful, Pascal-based Titan X graphics card, featuring a 12 billion transistor GPU, codenamed GP102. NVIDIA is obviously having a little fun with this one and at an artificial intelligence (AI) meet-up at Stanford University this evening, NVIDIA CEO Jen-Hsun Huang first announced, and then actually gave away a few brand-new, Pascal-based NVIDIA TITAN X GPUs. Apparently, Brian Kelleher, one of NVIDIA's top hardware engineers, made a bet with NVIDIA CEO Jen-Hsun Huang, that the company could squeeze 10 teraflops of computing performance out of a single chip. Jen-Hsun thought that was not doable in this generation of product, but apparently, Brian and his team pulled it off. The new Titan X is powered by NVIDIA's largest GPU -- the company says it's actually the biggest GPU ever built. The Pascal-based GP102 features 3,584 CUDA cores, clocked at 1.53GHz (the previous-gen Titan X has 3,072 CUDA cores clocked at 1.08GHz). The specifications NVIDIA has released thus far include: 12-billion transistors, 11 TFLOPs FP32 (32-bit floating point), 44 TOPS INT8 (new deep learning inferencing instructions), 3,584 CUDA cores at 1.53GHz, and 12GB of GDDR5X memory (480GB/s). The new Titan X will be available August 2nd for $1,200 direct from NVIDIA.com.
Firefox

Firefox To Block Non-Essential Flash Content In August 2016, Require Click-To-Activate In 2017 (mozilla.org) 156

Mozilla has announced that it plans to discontinue support for Flash in Firefox. Starting next month, Firefox will block Flash content "that is not essential to the user experience." Also, starting sometime in 2017, the browser will require click-to-activate approval from users before a website activates the Flash plugin for any content. In a blogpost, the company writes:Mozilla and the Web as a whole have been taking steps to reduce the need for Flash content in everyday browsing. Over the past few years, Firefox has implemented Web APIs to replace functionality that was formerly provided only by plugins. This includes audio/video playback and streaming capabilities, clipboard integration, fast 2D and 3D graphics, WebSocket networking, and microphone/camera access. As websites have switched from Flash to other web technologies, the plugin crash rate in Firefox has dropped significantly. [...] We continue to work closely with Adobe to deliver the best possible Flash experience for our users.
Chrome

Safari Browser May Soon Be Just As Fast As Chrome With WebP Integration (thenextweb.com) 105

An anonymous reader writes from a report via The Next Web: The Safari browser included in Apple's iOS 10 and macOS Sierra software is testing WebP, technology from Google that allows developers to create smaller, richer images that make the web faster. Basically, it's a way for webpages to load more quickly. The Next Web reports: "WebP was built into Chrome back at build 32 (2013!), so it's not unproven. It's also used by Facebook due to its image compression underpinnings, and is in use across many Google properties, including YouTube." Microsoft is one of the only major players to not use WebP, according to CNET. It's not included in Internet Explorer and the company has "no plans" to integrate it into Edge. Even though iOS 10 and macOS Sierra are in beta, it's promising that we will see WebP make its debut in Safari latest this year. "It's hard to imagine Apple turning away tried and true technology that's found in a more popular browser -- one that's favored by many over Safari due to its speed, where WebP plays a huge part," reports The Next Web. "Safari is currently the second most popular browser to Chrome." What's also interesting is how WebP isn't mentioned at all in the logs for Apple's Safari Technology Preview.
Hardware

NVIDIA Launches GeForce GTX 1060 To Take On AMD's Radeon RX 480 (hothardware.com) 89

Reader MojoKid writes: NVIDIA just launched their answer to AMD's Radeon RX 480 mainstream card today, dubbed the GeForce GTX 1060. The GP106 GPU at the heart of the GeForce GTX 1060 has roughly half of the resources of NVIDIA's current flagship GeForce GTX 1080. NVIDIA claims the GTX 1060 performs on par with a previous generation high-end GeForce GTX 980 and indeed this 120W mainstream offers an interesting mix of low-power and high-performance. The new GeForce GTX 1060 features a new Pascal derivative GPU that's somewhat smaller, called the GP106. The GP106 features 10 streaming multiprocessors (SM) with a total of 1280, single-precision CUDA cores and eight texture units. The GeForce GTX 1060 also features six 32-bit memory controllers, for 192-bits in total. GeForce GTX 1060 cards with either 6GB or 3GB of GDDR5 memory will be available and offered performance that just misses the mark set by the pricier AMD Radeon R9 Nano but often outran the 8GB Radeon RX 480. The GeForce GTX 1060 held onto its largest leads over the Radeon RX 480 in the DirectX 11 tests, though the Radeon had a clear edge in OpenCL and managed to pull ahead in Thief and in some DirectX 12 tests (like Hitman). The GeForce GTX 1060, however, consumes significantly less power than the Radeon RX 480 and is quieter too.You may also want to read PCPerspective's take on this.
Android

Intel ChromeBooks Can Now Run Wine and Steam (codeweavers.com) 45

"With Google Play and Android app support hitting Chromebooks, it's now possible to run Windows applications/games on Chromebooks via CrossOver For Android," reports Phoronix. Slashdot reader grungy writes: The first Intel ChromeBooks have access to the Play Store now, and the Android version of Wine apparently runs on them... Pictures show the Steam client running, and a clip of a D3D game. Of course, the Play Store is only available on the ChromeOS developer channel so far, but that should change later this year.
CrossOver for Android also hasn't been officially released, but Thursday CodeWeavers' president blogged excitedly that "we are staring at a Leprechaun riding on the back of a Unicorn while taking a picture of a UFO. We are running CrossOver through Android on a ChromeBook running a Windows based game launched from the Steam client. THIS HAS NEVER BEEN DONE BEFORE...EVER!!!"
Graphics

Leak Shows PlayStation 4 Neo Is Expected To Have Twice The Graphics Horsepower (hothardware.com) 99

MojoKid writes from a report via HotHardware: Following rumors of a more powerful console in Sony's not-too-distant future -- one that will be capable of playing games at a 4K resolution -- the Japanese electronics maker last month opted to confirm it is indeed in development. Called PlayStation 4 Neo, the upgraded system will bring better hardware to the console scene to meet the needs of gaming on a television with four times as many pixels as a Full HD 1080p display. What's it going to take to game at 4K in the living room? A leaked internal document outlines some very interesting specs of the new model PS4 console. Assuming the leaked document is up to date with Sony's current plans, the PS4 Neo will use the same Jaguar cores as the original PS4, but clocked 500MHz faster, with 8 cores at 2.1GHz (up from 1.6GHz). The more significant upgrade will be the GPU. According to the slide, the PS4 Neo will use an improved version of AMD's GCN compute units (CUs), with twice the number of CUs at 36 instead of 18. They'll also be clocked faster -- 911MHz versus 800MHz. The net result is a 2.3x improvement in floating point performance.
Graphics

NVIDIA's Releases Its First VR Game, Along With An Interactive Screenshot Tool 'Ansel' (techgage.com) 20

Deathspawner writes: NVIDIA has today released a Game Ready GeForce driver that introduces its interactive screenshot tool 'Ansel.' Named after famed photographer Ansel Adams, this new tool requires a developer to integrate up to a couple hundred lines of code to give players the ability to pause their game, move around the environment, and then capture a more "artistic" image. To further that artistic value, users will have the ability to apply filters as well as capture an image in high-res 360 mode so that they can be viewed properly with a virtual-reality (VR) headset. Currently, Ansel supports only a single game -- Mirror's Edge Catalyst -- but NVIDIA promises that many more supported titles are on the way. In addition, NVIDIA has released its first ever video game via Steam that just so happens to be a VR game. The game is called VR Funhouse and is available for free via Steam but is only playable on the HTC Vive. The game consists of a virtual-reality carnival and employs many NVIDIA graphics technologies, like collision-based haptic feedback and advanced physics simulation.
Graphics

Ask Slashdot: Why Don't Graphics Cards For VR Use Real-Time Motion Compensation? 159

dryriver writes: Graphics cards manufacturers like Nvidia and AMD have gone to great pains recently to point out that in order to experience virtual reality with a VR headset properly, you need a GPU capable of pushing at least a steady 90 FPS per eye, or a total of at least 180 FPS for both eyes, and at high resolutions to boot. This of course requires the purchase of the latest, greatest high-end GPUs made by these manufacturers, alongside the money you are already plonking down for your new VR headset, and a good, fast gaming-class PC. This raises an interesting question: virtually every LCD/LED TV manufactured in the last 5 or 6 years has a 'Real-Time Motion Compensation' feature built in. This is the not-so-new-at-all technique of taking, say, a football match broadcast live at 30 FPS or Hz, and algorithmically generating extra in-between frames in real time, thus giving you a hyper-smooth 200-400 FPS/Hz image on the TV set with no visible stutter or strobing whatsoever. This technology is not new. It is cheap enough to include in virtually every TV set at every price level (thus the hardware that performs the real-time motion compensating cannot cost more than a few dollars total). And the technique should, in theory, work just fine with the output of a GPU trying to drive a VR headset. Now suppose you have an entry level or mid-range GPU capable of pushing only 40-60 FPS in a VR application (or a measly 20-30 FPS per eye, making for a truly terrible VR experience). You could, in theory, add some cheap motion compensation circuitry to that GPU and get 100-200 FPS or more per eye. Heck, you might even be able to program a few GPU cores to run the motion compensation as a real-time GPU shader as the rest of the GPU is rendering a game or VR experience.

So my question: Why don't GPUs for VR use real-time motion compensation techniques to increase the FPS pushed into the VR headset? Would this not make far more financial sense for the average VR user than having to buy a monstrously powerful GPU to experience VR at all?
XBox (Games)

Streamers Get Best Of Both Worlds With Xbox Live Support For PC Twitch Streaming (neowin.net) 12

An anonymous reader shares a Neowin article: Microsoft is making life easier for Twitch streamers who rely on capture cards to stream Xbox One games, by adding support for capture cards on Xbox Live. Up until now if you wanted to stream an Xbox One game, you had a couple of choices: either rely on the Twitch app and benefit from Xbox Live integration, but make do with lower-quality graphics; or rely on a capture card and stream from your PC, but lose the Xbox Live features. Now Microsoft is giving its users the best of both worlds, by working together with Twitch to support streaming from PCs via capture cards , like an Elgato, but also using Xbox Live features. All streamers need to do to take advantage of this is connect their Twitch account with Xbox Live.
Open Source

Mesa 12.0 Released With OpenGL 4.3 Support, Intel Vulkan and More (phoronix.com) 24

An anonymous reader writes: Mesa3D developers have announced the release of Mesa 12.0. Mesa 12 notably adds open-source OpenGL 4.3 drivers for Intel, Radeon, and NVIDIA on Linux, and it also integrates the previously open-sourced Intel Vulkan graphics API driver. From the Phoronix analysis, "Mesa 12.0 is easily one of the biggest updates to this important open-source user-space OpenGL driver stack in quite some time and will offer much better support and features especially for Intel, Radeon, and NVIDIA open-source Linux desktop users/gamers." You can download Mesa 3D Graphics Library 12.0.0 here.
Graphics

Unreal Engine and Unity To Get NVIDIA's New VR Rendering Tech (roadtovr.com) 17

An anonymous reader writes: NVIDIA has announced that Unreal Engine and Unity will see integrations of its new Simultaneous Multi-projection (SMP) rendering tech, which the company says can yield "a 3x VR graphics performance improvement over previous generation GPUs." NVIDIA recently introduced the technology as a unique feature of its latest series of GPUs built on the 'Pascal' architecture. According to the company, Simultaneous Multi-projection allows up to 16 views to be rendered from a single point with just one geometry pass, whereas older cards would need to add an additional pass for each additional view. This is especially beneficial for VR rendering which inherently must render two views for each frame (one for each eye). With Simultaneous Multi-projection built into Unreal Engine and Unity, game creators will have much easier access to its performance benefits. SMP is supported by all of NVIDIA's 10-series GPUs, including the recently announced GTX 1060.
AMD

AMD Details Driver Fix For Radeon RX 480's Controversial, Spec-Exceeding Power Draw (pcworld.com) 157

AMD's 150-watt Radeon RX 480 apparently draws more power than it is supposed to. According to Tom's Hardware blog, AMD's new graphics card used an average of 168W under load. Furthermore, the publication found that card pulled up to a whopping 90W over the motherboard's PCI-E slot, far exceeding the 75W maximum the slot it rated for. PC Perspective's findings were similar, with Witcher 3 title consuming over 190W of sustained power draw when the RX 480 was overclocked. Worse, the blog discovered that AMD's card drew 7 amps over the PCI-E slot's +12v rail, which is rated for 5.5 amps maximum. These issues could theoretically (but not likely) damage lower-end motherboards in extreme circumstances, writes PCWorld. The chip company last week addressed the concerns, noting that it will soon release a software fix. In a new statement to PCWorld, the company adds:"We promised an update today (July 5, 2016) following concerns around the Radeon RX 480 drawing excess current from the PCIe bus. Although we are confident that the levels of reported power draws by the Radeon RX 480 do not pose a risk of damage to motherboards or other PC components based on expected usage, we are serious about addressing this topic and allaying outstanding concerns. Towards that end, we assembled a worldwide team this past weekend to investigate and develop a driver update to improve the power draw. We're pleased to report that this driver -- Radeon Software 16.7.1 -- is now undergoing final testing and will be released to the public in the next 48 hours. In this driver we've implemented a change to address power distribution on the Radeon RX 480 -- this change will lower current drawn from the PCIe bus. Separately, we've also included an option to reduce total power with minimal performance impact. Users will find this as the "compatibility" UI toggle in the Global Settings menu of Radeon Settings. This toggle is "off" by default. Finally, we've implemented a collection of performance improvements for the Polaris architecture that yield performance uplifts in popular game titles of up to 3%. These optimizations are designed to improve the performance of the Radeon RX 480, and should substantially offset the performance impact for users who choose to activate the "compatibility" toggle.
XBox (Games)

Microsoft Xbox Project Scorpio Puts Out 6 TFLOPs On Par With Current Gaming PCs (hothardware.com) 162

MojoKid quotes a report form HotHardware: Microsoft is hoping to usher in a new era in console gaming just over a year from now. While the company is just a month away from launching the Xbox One S refresh in the U.S., Project Scorpio is the console that really has gamers talking. During E3, Microsoft provided scant details on the console, only cluing us in to the fact that it would support virtual reality, 4K gaming, and push 6 TFLOPs of computing power. Mateusz Tomaszkiewicz, CD Projekt Red's Principal Narrative Designer, had a few things to say about that last bullet point regarding compute performance. If you recall, AMD's newly introduced Radeon RX 480 offers peak performance of 5.8 TFLOPs, which puts it in close proximity of Microsoft's Project Scorpio. But of course, trying to compare consoles to PCs using this stat alone isn't exactly apples to oranges, though Tomaszkiewicz explains, "For sure [Scorpio] will have better looking games," Tomaszkiewicz said. "If this was available when we were working on Wild Hunt, I would expect similar quality that we have on PC right now or even better maybe." HotHardware's report goes on to mention that once new console hardware is introduced, it's frozen for years at a time without any updates. Therefore, it would only be a short while before PCs would completely outcompete it in terms of performance. Also, given the fact that Project Scorpio is not arriving until late 2017 at the earliest, the 6 TFLOPs of power won't seem like much when compared to the new cycle of high-end GPUs with far superior performance. Tomaszkiewicz agrees, adding, "New graphic cards are being released very often and more often than the new consoles being released. So I think it will put Scorpio on par with the PC is that we have at that point. But I think PC is growing so fast that it'll outpace [Scorpio]."

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