Nintendo

This Guy Is Digitizing the VHS History of Video Games (vice.com) 82

An anonymous reader shares a report: UK-based gaming journalist and blogger Chris Scullion is on a mission to preserve his collection -- and maybe your collection, too -- of these old video game VHS tapes. In the 80s and 90s, video game companies and trade magazines made these tapes to accompany popular titles or new issues with bonus material or promotional footage, giving a glimpse into how marketing for games was done in the industry's early days. Scullion has 18 tapes to upload so far, and plans to provide accompanying commentary as well as the raw video as they go up on his YouTube channel. Scullion's first upload is a promotional tape for Super Mario All-Stars, given away by Nintendo UK in 1993. It's hosted by Craig Charles, who played Lister in the British sci-fi sitcom Red Dwarf. Digitizing his collection keeps that sweet nostalgia content safe from degradation of the magnetic tape, which starts to go downhill within 10 to 25 years. He's capturing them in HD using a 1080p upscaler, at a full 50fps frame rate by converting to HDMI before grabbing -- a higher frame rate than many standard commercial digitizing devices that capture at 30fps -- so that no frames are missed. Some of the tapes he's planning to digitize have already been converted and uploaded to YouTube by other people, he says, but most are either poor quality or captured with less-advanced grabbing devices.
Games

PC Gaming Is Back in Focus at Tokyo Game Show (bloomberg.com) 148

After taking a back seat to consoles for the past few years, personal computers are enjoying a resurgence in gaming, thanks to the popularity of e-sports, customizable machines and faster software releases. From a report: This week's Tokyo Game Show will feature a main-stage tournament for PlayerUnknown's Battlegrounds, a hit online survival PC game that's been downloaded more than 10 million times since March. Sony's PlayStation 4 and Microsoft's Xbox One consoles are heading into their fifth years, while Nintendo's Switch is in a bit of a lull before new titles are released for the year-end holiday shopping season. Spending on gaming-ready PC rigs are on track to climb an average of 6.6 percent per year through 2020, while the market as a whole is projected to decline 3.8 percent annually, according to Gartner. Revenue from PC titles will grow by 3 to 4 percent over the coming years, while console-game sales are seen flat, according to DFC Intelligence. Written off years ago for being too expensive, complex and bulky for mass appeal, gaming PCs are seeing a resurgence that could even threaten consoles, according to Kazunori Takahashi, Japan gaming head at Nvidia. "The abundance of titles and the popularity of e-sports is bringing a lot of excitement to PC gaming," said Takahashi, whose employer supplies graphic chips to PC and console makers. Even in Japan, "it's not unreasonable to think that PCs can eventually become a presence that threatens console gaming."
Privacy

Popular Steam Extension 'Inventory Helper' Spies On Users, Says Report (windowsreport.com) 66

SmartAboutThings shares a report from Windows Report: If you installed the "Steam Inventory Helper" on your computer, you may want to uninstall it as soon as possible. Recent reports suggest that this extension used to buy and sell digital goods on Steam is spying on its users. Redditor Wartab made a thorough analysis of the tool and reached the following conclusions: The spyware code tracks your every move starting from the moment you visit a website until you leave. It also tracks where you are coming from on the site; Steam Inventory Helper tracks your clicks, including when you are moving your mouse and when you are having focus in an input; When you click a link, it sends the link URL to a background script; Fortunately, the code does not monitor what you type. Apparently, the purpose of this spyware is to collect data about gamers for promotional purposes.
The Military

Navy Plans To Use Xbox 360 Controllers For New Periscope Systems Aboard Its Submarines (go.com) 120

According to ABC News, the U.S. Navy is planning to use Xbox 360 controllers to operate periscopes aboard its most advanced submarines. High-resolution cameras and large monitors are replacing the traditional rotating periscope in the Navy's Virginia-class subs. While they can be controlled by a helicopter-style stick, the Navy plans to integrate an Xbox controller into the system because they're more familiar to younger sailors and require less training. They are also considerably cheaper. The controller typically costs less than $30 compared to the $38,000 cost of a photonic mast handgrip and imaging control panel. The Xbox controller will be included as part of the integrated imaging system for Virginia-class subs beginning with the future USS Colorado. It is supposed to be commissioned by November.
Youtube

PewDiePie Is Inexcusable But DMCA Takedowns Are Not the Way To Fight Him (vice.com) 506

An anonymous reader quotes a report from Motherboard: Felix Kjellberg, better known as PewDiePie, is the most popular YouTuber in the world. He's gotten himself into another controversy, this time for shouting the n-word while livestreaming a video game. The 27-year-old Swede has repeatedly been criticized for hate speech, and just last month said he would no longer make Nazi jokes after a white supremacist rally in Charlottesville, Virginia turned violent. But while playing PlayerUnknown's Battlegrounds on Sunday, Kjellberg, who has over 57 million subscribers on YouTube, called another player the n-word before erupting into laughter. "What a fucking n****r," he said. "Jeez, oh my god. What the fuck? Sorry, but what the fuck? What a fucking asshole. I don't mean that in a bad way." Kjellberg did not immediately respond to a request for comment, and has yet to publicly acknowledge the incident.

In response to Kjellberg's use of a racial slur, a number of video game players and developers have condemned the creator. Sean Vanaman, the co-founder of video game company Campo Santo, decided to use copyright law to push back against Kjellberg. On Twitter, he said he was filing a Digital Millennium Copyright Act (DMCA) takedown request against the famous YouTuber regarding a video in which Kjellberg plays Campo Santo's game Firewatch. There are compelling reasons to [remove hate speech from major internet platforms] by any means necessary, but DMCA overreach is among the least compelling options, considering that it unilaterally puts power into the hands of what are essentially uninvolved parties and allows for little arbitration or defense on the part of those who have their content removed.

Wii

Jury Finds Nintendo Wii Infringes Dallas Inventor's Patent, Awards $10 Million (arstechnica.com) 113

A jury has ruled that Nintendo must pay $10.1 million because its Wii and Wii U systems infringe a patent belonging to a Dallas medical motion-detection company. Ars Technica reports: iLife sued Nintendo (PDF) in 2013 after filing lawsuits against four other companies in 2012. The case went to a jury trial in Dallas, and yesterday the jury returned its verdict (PDF). They found that Nintendo infringed U.S. Patent No. 6,864,796, first filed in 1999, which describes "systems and methods for evaluating movement of a body relative to an environment." The patent drawings show a body-mounted motion detector that could detect falls in the elderly, which is the market that iLife was targeting, according to its now defunct website. The $10.1 million was less than 10 percent of what iLife's attorneys had been asking for. When the trial began in Dallas on August 21, Law360 reported that iLife lawyers asked the jury for a $144 million payout. That damage demand was based on a royalty of $4 per Wii unit, multiplied by 36 million systems sold in the six years before the lawsuit was filed.
Programming

Solve a 'Simple' Chess Puzzle, Win $1 Million (st-andrews.ac.uk) 125

An anonymous reader brings an important announcement: Researchers at the University of St Andrews have thrown down the gauntlet to computer programmers to find a solution to a "simple" chess puzzle which could, in fact, take thousands of years to solve, and net a $1 million prize. Computer Scientist Professor Ian Gent and his colleagues, at the University of St Andrews, believe any program capable of solving the famous "Queens Puzzle" efficiently would be so powerful, it would be capable of solving tasks currently considered impossible, such as decrypting the toughest security on the internet. In a paper [PDF] published in the Journal of Artificial Intelligence Research today, the team conclude the rewards to be reaped by such a program would be immense, not least in financial terms with firms rushing to use it to offer technological solutions, and also a $1 million prize offered by the Clay Mathematics Institute in America.

Devised in 1850, the Queens Puzzle originally challenged a player to place eight queens on a standard chessboard so that no two queens could attack each other. This means putting one queen in each row, so that no two queens are in the same column, and no two queens in the same diagonal. Although the problem has been solved by human beings, once the chess board increases to a large size no computer program can solve it.

Microsoft

Microsoft's Open Invitation To Valve, Nintendo and Others To Join Xbox One and PC Crossplay (vg247.com) 175

Microsoft has said it's ready to have a "conversation" with any development team that wants to feature crossplay support on consoles and PC. From a report: Mike Ybarra, vice president of Xbox, told VG247 that it's happy to talk to the likes of Valve and Nintendo when it comes to getting multiplayer games working across multiple platforms, not just between Xbox One and Windows. "It's more about gamer choice, more about making an IP on our platform last longer. I don't care about where they play, I just want people to have fun playing games because that's just better for the industry," said Ybarra. "The demands of consumers and developers have changed," he continued. "People are like, 'we want all of our gamers in one multiplayer pool together, playing.' "We totally agree with that. If any developer wants to have that conversation... Valve is right down the street from us, Nintendo is too -- they're like a block from us. We're having these discussions as developers come up, and we're completely open to that."
Nintendo

Nintendo Faces Supply Issues Ahead of Holiday Season 100

Takashi Mochizuki and Sarah E. Needleman report via The Wall Street Journal (Warning: source may be paywalled; alternative source): Nintendo's latest videogame machine, the Nintendo Switch, is winning fans for both its lineup of popular games and its flexibility -- it works as both a living-room console and a hand-held device. But the real challenge for gamers has been actually getting their hands on it. Production isn't keeping up with demand in Japan, resulting in blockbuster queues and lotteries there. Over weekends in July and early August, tens of thousands of fans lined up at stores for a one-in-10 chance to buy the $300 console at events that have become a form of entertainment. Nintendo's official target is to ship 10 million Switch units in its current fiscal year ending in March 2018. People involved in the supply chain say they have been told to prepare for 18 million units. One executive in the supply chain said his company was ready to pick up the pace of production if asked. One delicate balance for Nintendo: The more it tries to boost output quickly, the more it has to bow to the terms of parts makers, some of whom are also busy with orders for Apple Inc.'s next iPhone. "We're doing everything we can to make sure everyone who wants to buy a Nintendo Switch system can do so," Nintendo said in a statement. "We will ramp up production for the holiday period, which has been factored into our forecast."
Input Devices

A Game You Control With Your Mind (nytimes.com) 56

A startup recently demoed their prototype for a VR headset using sensors that read brain waves. An anonymous reader quotes the New York Times: There is no joystick or game pad. You must use your thoughts. You turn toward a ball on the floor, and your brain sends a command to pick it up. With another thought, you send the ball crashing into a mirror, breaking the glass and revealing a few numbers scribbled on a wall. You mentally type those numbers into a large keypad by the door. And you are out. Designed by Neurable, a small start-up founded by Ramses Alcaide, an electrical engineer and neuroscientist, the game offers what you might call a computer mouse for the mind, a way of selecting items in a virtual world with your thoughts...

The prototype is among the earliest fruits of a widespread effort to embrace technology that was once science fiction -- and in some ways still is. Driven by recent investments from the United States government and by the herd mentality that so often characterizes the tech world, a number of a start-ups and bigger companies like Facebook are working on ways to mentally control machines... Although sensors can read electrical brain activity from outside the skull, it is very difficult to separate the signal from the noise. Using computer algorithms based on research that Mr. Alcaide originally published as a doctoral student at the University of Michigan, Neurable works to read activity with a speed and accuracy that is not typically possible.

Games

Ex-Valve Writer Reveals What Might Have Been Half-Life 2: Episode 3's Story (eurogamer.net) 46

New submitter stikves shares a report from Eurogamer: Ex-Valve writer Marc Laidlaw, who worked on Half-Life, Half-Life 2 and its episodic expansions, has published a summary of the series' next chapter on his blog. Titled, "Epistle 3," it details Gordon Freeman's next adventure. Except, likely for copyright issues, the whole story has been genderswapped. So Laidlaw's tale speaks of Gertrude Fremont, Alex instead of Alyx, Elly instead of Eli, and so on. Naturally, Laidlaw's blog is currently down due to traffic, although you can read a backup of the page on Archive.org, or on Pastebin, where the names have been corrected.
XBox (Games)

The Xbox One Is Now an Ex-Box (kotaku.co.uk) 68

An anonymous reader shares a report: As of today you cannot buy a new Xbox One from Microsoft. Manufacturing of the original version of the console ceased a few months back, but today marks the day it became officially unavailable. Until today you could order an original Xbox One from Microsoft's online store but, now, you'll be met with an out of stock notice. That's in the UK store -- go to the US store and you'll find they've just removed the Xbox One page entirely, like it never happened. Obviously you'll still find the odd survivor in stores but, essentially, that's it for the original Xbox One.
Quake

Ask Slashdot: What Modern PC Games Would You Recommend For An Old School Gamer? 313

wjcofkc writes: The last time I was a serious gamer, I was playing Quake and Quake World. That type of first person shooter, with the qualities it offered in terms of physics, level layout, and community, produced for me some very fun times. I have long since fallen away from gaming entirely, but frequently look back to that era with great fondness. My question to the community is, are there any current games that recapture the spirit of the original Quake? Note: This is strictly for PC gaming as I do not own a console.
PlayStation (Games)

The Asterisk on Madden's Annual Release Legacy (polygon.com) 23

Madden '96 for PlayStation never shipped, yet it changed the history of football video games -- and sports games in general -- for decades in its wake. Polygon has the behind-the-scene story. An anonymous reader shares an excerpt: The story starts back in 1992, when EA Canada (formerly Distinctive Software) began working on Super Nintendo versions of the NFL series. Over its first two entries -- John Madden Football and John Madden Football '93 -- the studio struggled to match the quality of Blue Sky Productions' Sega Genesis work. EA Canada's developers faced a coding challenge: The slower processor speed of Nintendo's 16-bit console limited what they could do. The games hovered around 15-20 frames of animation per second, making the games feel sluggish despite looking nice in stills. As the studio moved on to its third try, Madden NFL '94, it seemed like the performance issues would continue. Enter Visual Concepts, then a 6-year-old upstart known for parody fighting game ClayFighter and platformer Lester the Unlikely. The team had been working on isometric helicopter sim Desert Strike for EA, and had been getting a lot out of the SNES hardware.
Sony

Sony Blocks Yet Another Game From Cross-Console Play With Xbox One (arstechnica.com) 151

"Back in June, Sony told Eurogamer that the company did not have 'a profound philosophical stance' against letting PS4 users play games with those on other platforms," reports Ars Technica. "That said, the company's continued refusal to allow for cross-console play between PS4 and Xbox One players has become an absolute and unmistakable trend in recent months." The latest game to be denied by Sony for cross-console play is Ark: Survival Evolved, which comes out of a two-year early access period next week on Windows, Mac, PS4, and Xbox One. From the report: In a Twitter response posted over the weekend, Ark lead designer and programmer Jeremy Stieglitz said that cross-platform play between PS4 and Xbox One is "working internally, but currently Sony won't allow it." This isn't a huge surprise, considering that the developers of Rocket League, Minecraft, and Gwent have made similar statements in recent months. Since Microsoft very publicly opened Xbox Live to easy cross-platform play back in March, Sony has said that it's "happy to have a conversation" about the issue, but it has failed to follow through by allowing any linkage between the two competing consoles (cross-platform play between the PS4 and PC has been available in certain games since the PS4's launch, though).

The question continues to be why, exactly, Sony seems so reluctant to allow any games to work between its own PlayStation Network and Microsoft's Xbox Live. Speaking with Eurogamer in June, Sony's Jim Ryan suggested that, in the case of Minecraft, Sony was wary to expose that game's young players to "external influences we have no ability to manage or look after." Ryan also told Eurogamer that cross-platform decisions were "a commercial discussion between ourselves and other stakeholders." That suggests there may be some financial issues between the parties involved that are preventing cross-console play from moving forward. Perhaps Sony wants someone else to pay for the work required to get its network talking to Microsoft's? The bottom line, though, might be that Sony just doesn't want to partially give away its sizable advantage in console sales by letting Microsoft hook into that vast network of players.

XBox (Games)

Microsoft Outlines the Upgrade Procedures For Xbox One X (arstechnica.com) 48

An anonymous reader quotes a report from Ars Technica: The easiest way to get all your games to the new system, as outlined by Microsoft Vice President Mike Ybarra, will be to just put them on an external USB hard drive and then plug that drive into the new console. "All your games are ready to play" immediately after this external hard drive move, he said, and user-specific settings can also be copied via external hard drive in the same way. If you don't have an external drive handy, "we're going to let you copy games and apps off your home network instead of having to manually move them or redownload them off the Internet," Ybarra said. It's unclear right now if Microsoft will mirror the PS4 Pro and allow this kind of system-to-system transfer using an Ethernet cable plugged directly into both consoles. For those who want to see as many pixels as possible as quickly as possible when they get their Xbox One X, Ybarra says you'll be able to download 4K updates for supported games before the Xbox One X is even available, then use those updates immediately after the system transfer. Microsoft also released a list of 118 current and upcoming games that will be optimized for the Xbox One X via updates, a big increase from the few dozens announced back at E3.
Classic Games (Games)

'Wing Commander' Music Composer Runs Kickstarter Campaign (kickstarter.com) 39

DMJC writes: George Oldziey, the music composer from Wing Commander 3 and 4, is running a Kickstarter campaign to re-orchestrate the music from the venerable series. The Kickstarter is in its final week and has approximately $2000 left to go before it reaches it's goal.
Oldziey shares some history on his web site: In 2014 I launched a Kickstarter campaign to document the music I created for the Wing Commander games in the way I had originally imagined it: for full orchestra and chorus. 588 generous supporters helped me reach my goal! In late 2014 I traveled to Bratislava, Slovakia, where the 95-piece Slovak National Symphony Orchestra and the 40-voice Lucina Chorus recorded this music under my supervision.
But last November -- and again in June -- Oldziey unsuccessfully tried raising funds on Kickstarter to record more of his Wing Commander music with a full orchestra. So this month's campaign sets a more modest goal of raising $15,000 "as a foundation and springboard from which to build with a more open ended crowdfunding campaign." It'll fund the creation of digital MIDI tracks for the new orchestral music plus a recording of the "jazzy bar music" from Wing Commander 3 (which will both be released as digital downloads and on CD). "Future campaign(s) will tackle the goal of getting a live orchestra to record everything..." Oldziey writes, adding this campaign "builds an exciting foundation to build on -- with some cool music to enjoy in the mean time!"

Two people have already pledged $600 to claim one of five high-end premiums in which George composes one minute of unique music just for them, and two more pledged $300 to attend the "jazzy bar music" recording session in Austin, Texas.
Operating Systems

PlayStation 4 Update 5.0 Officially Revealed (gamespot.com) 33

After the PlayStation 4's 5.0 update was leaked last week, Sony decided to officially reveal what's coming in the update. GameSpot highlights the new features in their report: Some of the enhancements center around streaming using the PS4's built-in broadcasting capabilities. PS4 Pro users will be able to stream in 1080p and 60 FPS, provided their connection is strong enough, and PSVR users will be able to see new messages and comments coming through while broadcasting. PSVR is also adding 5.1ch and 7.1ch virtual surround sound support. Next up, the PS4's Friends List is being updated with greater management tools, such as the ability to set up separate lists of friends. You'll be able to create a list of all the people you play Destiny with and send them all an invite, for example. This feature replaces the old Favorite Groups tab. In another move to help reduce the amount of time spent in menus, the Quick Menu is being updated to have more options. For example, you'll be able to check on download progress and see new party invites. You can also leave a party from within that menu and see your current Spotify playlist. Notifications are also being improved when watching films and TV, as you can now disable message and other notification pop-ups while watching media. You can also change how much of a message is displayed, as well as its color, when playing or watching any form of content.

Finally, Parental Control features are being overhauled in favor of what Sony calls "Family on PSN." This replaces the old Master/Sub account system; instead, one user is deemed the Family Manager, and they can set up other accounts and appoint them as a Parent/Guardian, Adult, or Child. Parents or Guardians can restrict Child accounts in their "use of online features and communication with other players, set restrictions for games, restrict the use of the internet browser, and set spending limits for PlayStation Store." Note that Sony says the first time any North American user tries to set up an Adult account, they will be charged $0.50 "to verify that you are an adult."

Communications

Discord Bans Servers That Promote Nazi Ideology (theverge.com) 456

A popular video game chat service with over 25 million users announced today that it had shut down "a number of accounts" following violence instigated by white supremacists over the weekend. Discord, the service "which lets users chat with voice and text, was being used by proponents of Nazi ideology both before and after the attacks in Charlottesville, Virginia," reports The Verge. "We will continue to take action against Nazi ideology, and all forms of hate," the company said in a tweet. From the report: Discord declined to state how many servers had been affected, but said it included a mix of old accounts and accounts that were created over the weekend. Among the affected servers was one used by AltRight.com, a white nationalist news site. The site's homepage includes a prominent link to a Discord chat which is now broken. The company said it does not read private messages exchanged on its servers. Members of those groups reported messages in the chats for violating Discord's terms of service, the company said, and it took action. "When hatred like this violates our community standards we act swiftly to take servers down and ban individual users," the company said in a statement. "The public server linked to AltRight.com that violated those terms was shut down along with several other public groups and accounts fostering bad actors on Discord. We will continue to be aggressive to ensure that Discord exists for the community we set out to support -- gamers."
PC Games (Games)

Can 'No Man's Sky' Redeem Itself With Its Third Free Update? (engadget.com) 107

An anonymous reader quotes Engadget's new article on No Man's Sky: Developer Hello Games has gone some way to giving the people what they've wanted Friday with the third major update since the title's launch. "Atlas Rises" (aka update 1.3) adds the beginnings of real-time multiplayer to the space exploration game, though admittedly, "interaction with others is currently very limited." Thanks to the update, up to 16 players can now exist together in the same space. Fellow pilots will appear as floating blue orbs moving about the terrain, and proximity-based voice chat will allow players to plan their next jump together. That's pretty much it, but Hello Games calls it "an important first step into the world of synchronous co-op in No Man's Sky."

Meeting up with other explorers should be a bit easier with the new portal system, which allows players to travel between planets instantly, including to random worlds. Taking a leaf out of Stargate lore, activating a sequence of glyphs on portals can designate specific exit points. Hello Games hopes the community will band together to create something of a database of glyph sequences... There's 30 hours of new storyline gameplay and a new mission system that lets you pick up all kinds of different odd jobs from a forever-updating list. Star systems now are now graded with "wealth, economy and conflict levels," giving you more information on desirable destinations (depending on what you're after). There's a new class of ships, new exotic planet types and a new "interdimensional race" to contend with. Terrain editing is now possible provided you have the appropriate Multi-Tool enhancement, and crashed freighters on the surface of planets serve as new scavenging hotspots... to its credit, Hello Games continues to push massive, free updates for the title, such that the game is now very different to what it was initially.

The game has been heavily discounted to promote the update, and Saturday it became Amazon's #12 best-selling PS4 game -- and one of Steam's top 100 most-played games.

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